„Imagination is more important than knowledge.  
For knowledge is limited to all we now know and understand, while imagination  
embraces the entire world, and all there ever will be to know and understand.“
Albert Einstein  
07/2009 YOUin3D.com broadcasts and implements international academic conference into Second Life®


Fave 2009 Facets of Virtual Environments International Conference


The FaVE Conference is hosted by The Institute for Computer Science, Social-Informatics and Telecommunications Enginiering, ICST.

YOUin3D.com is the co-operation partner for broadcasting, implementation and promotion of the FaVE Conference in Second Life®.


Register here to follow the broadcast of the first two conference days (July 27th & 28th) virtually in Second Life®.



FaVE 2009
International Conference on Facets of Virtual Environments 

Berlin, Germany, July 27-29, 2009.

Scope

In recent years, persistent multi-user virtual environments (VE) have come into widespread use on the Internet. As more and more people spend more and more time in these environments, it is becoming obvious that this technology is not merely another medium. Rather, these systems have become sophisticated enough to be considered by their users as actual worlds. Alongside these virtual worlds, emergent effects such as social networking, online economies, virtual businesses and online culture are appearing.

While currently most of the major virtual environments extant online are games such as "World of Warcraft"®, various non-game applications exist and are being developed. These range from classical virtual worlds (e.g. "Second Life"®) to eLearning applications and other serious games. We expect that within a few years time, virtual environments will see pervasive usage similar to the Internet. This forecast raises many exciting challenges and questions, such as future virtual environments supporting millions of users simultaneously, the status of virtual property, or the phenomenon of increasingly close-knit online communities.

Against this background, it is surprising that many of the relevant research topics are still poorly developed. The FaVE conference seeks to address this deficit and provide a venue to research related to the many facets of persistent virtual environments. We therefore welcome diverse contributions covering the entire range of subjects around the vision of present and future persistent virtual environments. This includes both the underlying technology and the resulting, emergent aspects. As such, FaVE is an interdisciplinary academic conference connecting lawyers, engineers, and social scientists.

We welcome previously unpublished work relating to virtual environments, from all fields.


The conference program

Monday, July 27th 2009
09:00 - 09:30 Welcome / Opening
09:30 - 10:30 Keynote: Aram Bartholl - "Are You Human?"
10:30 - 11:00 coffee break
11:00 - 12:30 Track 1:
Exploring the Use of Virtual Worlds as a Scientific Research Platform:
The Meta-Institute for Computational Astrophysics (MICA)

S. G. Djorgovski (California Institute of Technology, Pasadena), P. Hut (The Institute for Advanced Study, Princeton), S. McMillan, E. Vesperini (both: Drexel University, Philadelphia), R. Knop (), W. Farr (Massachusetts Institute of Technology, Cambridge), and M. J. Graham (California Institute of Technology, Pasadena)
Dual Reality: Merging the Real and Virtual
Joshua Lifton and Joseph A. Paradiso (MIT Media Lab)
Development of Virtual Geographic Environments and Geography Research
Fengru Huang, Hui Lin (both: Institute of Space and Earth Information Science, Chinese University of Hong Kong), Bin Chen (Institute of Remote Sensing and Geographic Information System, Peking University)
12:30 - 14:00 lunch
14:00 - 15:30 Track 2:
Landmarks and Time-Pressure in Virtual Navigation:
Towards Designing Gender-Neutral Virtual Environments

Elena Gavrielidou and Maarten H. Lamers (both: LIACS, Leiden University, The Netherlands)
Characterizing Mobility and Contact Networks in Virtual Worlds
Felipe Machado, Matheus Santos, Virgilio Almeida, and Dorgival Guedes (all: Federal University of Minas Gerais, Belo Horizonte, Brasil)
The Effects of Virtual Weather on Presence
Bartholomäus Wissmath, David Weibel (both: Swiss University, Institute of Distance Education) and Fred W. Mast (all three: University of Berne, Switzerland)
15:30 - 16:00 coffee break
16:00 - ? Hyperlocality
Invited Speaker Ibrahim Mazari
(Turtle Entertainment GmbH)

Interactive Track
Tuesday, July 28th 2009
09:00 - 10:30 Track 3:
Complexity of Virtual Worlds' Terms of Service
Holger M. Kienle (University of Victoria, Victoria), Andreas Lober (RAe Schulte Riesenkampff, Frankfurt am Main), Crina A. Vasiliu (University of Victoria, Victoria), and Hausi A. Müller (RAe Schulte Riesenkampff, Frankfurt am Main)
The Role of Semantics in Next-Generation Online Virtual World-Based Retail Store
Geetika Sharma, C. Anantaram, and Hiranmay Ghosh (all: Tata Consultancy Services, Haryana, India)
StellarSim: A Plug-in Architecture for Scientific Visualizations in Virtual Worlds
Amy Henckel and Cristina V. Lopes (both: University of California, Irvine)
10:30 - 11:00 coffee break
11:00 - 11:30 Much Ado about (virtually) Nothing? - A Civil Law Perspective on Operators' Contractual Liability for Virtual Goods
Invited Speaker Carina Neumüller
(RAe Schulte Riesenkampff, Frankfurt am Main)
11:30 - 13:00 Track 4:
Formalizing and Promoting Collaboration in 3D Virtual Environments - 
A Blueprint for the Creation of Group Interaction Patterns

Andreas Schmeil and Martin J. Eppler (both: Faculty of Communication Sciences, University of Lugano, Switzerland)
Usability Issues of an Augmented Virtuality Environment for Design
Xiangyu Wang and Irene Rui Chen (both: Faculty of Architecture, Design and Planning, The University of Sydney, Australia)
Conceptual Design Scheme for Virtual Characters
Gino Brunetti (INI-GraphicsNet Stiftung, Darmstadt), and Rocco Servidio (Linguistics Department, University of Calabria)
13:00 - 14:30 lunch
14:30 - 16:00 Track 5:
The Managed Hearthstone:
Labor and Emotional Work in the Online Community of World of Warcraft

Andras Lukacs, David Embrick, and Talmadge Wright (all: Loyola University Chicago)
Human Rights and Private Ordering in Virtual Worlds
Olivier Oosterbaan (Create Law, Amsterdam)
Investigating the Concept of Consumers as Producers in Virtual Worlds:
Looking Through Social, Technical, Economic, and Legal Lenses

Holger M. Kienle (University of Victoria, Victoria), Andreas Lober (RAe Schulte Riesenkampff, Frankfurt am Main), Crina A. Vasiliu (University of Victoria, Victoria), and Hausi A. Müller (RAe Schulte Riesenkampff, Frankfurt am Main)
16:00 - 16:30 coffee break
16:30 - 17:30 Closing
19:30 Conference Dinner
Wednesday, July 29th 2009
Legal Workshop on International Operation of Virtual Worlds
Greg Boyd , Konstantin Ewald , Vincent Scheurer
09:30 - 11:00 Legal Session 1
11:00 - 11:30 coffee break
11:30 - 13:00 Legal Session 2
In this two part workshop, we will look at the major international issues facing virtual world operators today. The workshop will be taught through short presentations of background material followed by group discussion and problem solving using real-world situations to prompt discussion. The issues covered in this workshop include, children in virtual worlds, user contracts across international boundaries and age groups, screening user content and free speech, privacy, ratings issues, and intellectual property. Our panel international panel will lead a lively interactive discussion on these topics while sharing their personal experiences working through these problems.

Main audience:

Game industry professionals and academics interested in the game industry. The entire workshop is built around practical solutions to real world international game industry problems.

Details:

A short presentation on background information (30-45 minutes) will be given. Then, we will pass out written materials with hypothetical business cases. We will run the workshop as a round table discussion integrating the background material, the experience of the workshop leaders, and the experience of the audience. 
The three workshop leaders will share responsibility for both workshops. We will divide the presentation and hypotheticals among ourselves so we can bring our expertise into the workshop and work to prevent audience fatigue listening to one speaker and one point of view. We have deliberately chosen 3 people working in different major commercial international jurisdictions to give a wide variety of views on each case.
13:00 - 14:30 lunch
Education Workshop on What to Teach about Virtual Worlds
Constructing a good virtual world studies program

Richard A. Bartle
14:30 - 16:30 (incl. coffee break)
With the growth of virtual worlds, especially MMORPGs, there is an increasing demand among students for courses in this area. Yet what should such courses teach? Few academics have any experience of virtual worlds except as a player - it's like asking a beer-drinker to teach brewing. This workshop aims to identify the essential points that any course aiming to teach students about virtual worlds should cover.

Main audience:

Academics interested in teaching material directly concerned with virtual worlds (whether game worlds such as World of Warcraft, or social worlds such as Second Life). Also, industry people who want to ensure that the academics aren't teaching crazy things. It is assumed that all attendees have some experience of playing a virtual world.

Details:

The workshop begins with a short presentation explaining the different basic approaches to teaching this kind of subject matter. It is followed by a short but intense information-gathering phase in which all attendees have a chance to make multiple points. After the coffee break, the format switches to that of a roundtable. The information which was gathered earlier in the workshop is used as a catalyst to identify what key points everyone studying virtual worlds should know. A summary of what has been divined ends the workshop.




The Internatonal Conference on Facets of Virtual Environments (FaVE 2009) will take place on July 27-29, in Berlin. YOUin3D.com is the co-operation partner for transfering the conference to the 3D- world of Second Life®. 

 
03/2010 Zurück aus der Zukunft

Second Life ist Titelthema in der März-Ausgabe des PR Report. "Drei Jahre nach dem Hype ist es immer noch still um virtuelle Welten-könnte man denken. Doch Totgesagte leben länger. Marktführer Linden Lab beginnt damit, Unternehmen mit neuen Angeboten zu umwerben", lautet die Einleitung zum Artikel.
Read more...  
02/2010 Second Life Viewer 2 Beta erhältlich

Linden Lab stellte am 23.Februar den Second Life Viewer 2 Beta vor. Diese neue Viewer-Generation orientiert sich an Webbrowsern, ist benutzerfreundlicher und intuitiver. Second Life Media ShareTM integriert Web-Inhalte wie Musik und Flash-Anwendungen in Second Life. 

Read more...  
11/2009 Second Life Enterprise: Eigene virtuelle Welt für Unternehmen

Eine neue Generation des Business 2.0: Die autarke Plug & Play Lösung Second Life Enterprise Beta (SLE) ist sicher, flexibel und für Business-Anwendungen optimiert. Mit  SLE, Codename Nebraska, wurde heute eine Behind-the-Firewall Lösung vorgestellt, die sich speziell an die Bedürfnisse von Unternehmen richtet.

Read more...  
09/2009 Dreharbeiten mit Game-Engines: Machinima als Filmproduktion 2.0

YOUin3D.com GmbH bietet günstige Alternative zur klassischen Filmproduktion: Computerspiele oder Second Life® dienen dabei als Basis für 3D Animationsfilme.
Machinima ist ein Kunstwort, zusammengesetzt aus Machine, Animation und Cinema. Darunter versteht man eine Echtzeitproduktion von animierten Filmsequenzen mit Hilfe von virtuellen Welten oder Computerspiele-Engines.

Read more...  
08/2009 Neuer Trend im Eventgeschäft: Virtuelle Konferenzen

Events Online: Das Web 2.0 und virtuelle Welten erschaffen einen neuen Markt. YOUin3D.com ist Schnittstelle zwischen klassischen Konferenzen und Internet und schlägt im Eventgeschäft neue Wege ein. Klassische Konferenzen werden nun durch innovative Techniken aufgewertet und bereichert. Durch den Einsatz von Web 3D Plattformen stehen Kostenersparnis und Innovation im Mittelpunkt.

Read more...  
07/2009 YOUin3D.com broadcasts and implements international academic conference into Second Life®


Fave 2009 Facets of Virtual Environments International Conference


The FaVE Conference is hosted by The Institute for Computer Science, Social-Informatics and Telecommunications Enginiering, ICST.

YOUin3D.com is the co-operation partner for broadcasting, implementation and promotion of the FaVE Conference in Second Life®.


Register here to follow the broadcast of the first two conference days (July 27th & 28th) virtually in Second Life®.



FaVE 2009
International Conference on Facets of Virtual Environments 

Berlin, Germany, July 27-29, 2009.

Scope

In recent years, persistent multi-user virtual environments (VE) have come into widespread use on the Internet. As more and more people spend more and more time in these environments, it is becoming obvious that this technology is not merely another medium. Rather, these systems have become sophisticated enough to be considered by their users as actual worlds. Alongside these virtual worlds, emergent effects such as social networking, online economies, virtual businesses and online culture are appearing.

While currently most of the major virtual environments extant online are games such as "World of Warcraft"®, various non-game applications exist and are being developed. These range from classical virtual worlds (e.g. "Second Life"®) to eLearning applications and other serious games. We expect that within a few years time, virtual environments will see pervasive usage similar to the Internet. This forecast raises many exciting challenges and questions, such as future virtual environments supporting millions of users simultaneously, the status of virtual property, or the phenomenon of increasingly close-knit online communities.

Against this background, it is surprising that many of the relevant research topics are still poorly developed. The FaVE conference seeks to address this deficit and provide a venue to research related to the many facets of persistent virtual environments. We therefore welcome diverse contributions covering the entire range of subjects around the vision of present and future persistent virtual environments. This includes both the underlying technology and the resulting, emergent aspects. As such, FaVE is an interdisciplinary academic conference connecting lawyers, engineers, and social scientists.

We welcome previously unpublished work relating to virtual environments, from all fields.


The conference program

Monday, July 27th 2009
09:00 - 09:30 Welcome / Opening
09:30 - 10:30 Keynote: Aram Bartholl - "Are You Human?"
10:30 - 11:00 coffee break
11:00 - 12:30 Track 1:
Exploring the Use of Virtual Worlds as a Scientific Research Platform:
The Meta-Institute for Computational Astrophysics (MICA)

S. G. Djorgovski (California Institute of Technology, Pasadena), P. Hut (The Institute for Advanced Study, Princeton), S. McMillan, E. Vesperini (both: Drexel University, Philadelphia), R. Knop (), W. Farr (Massachusetts Institute of Technology, Cambridge), and M. J. Graham (California Institute of Technology, Pasadena)
Dual Reality: Merging the Real and Virtual
Joshua Lifton and Joseph A. Paradiso (MIT Media Lab)
Development of Virtual Geographic Environments and Geography Research
Fengru Huang, Hui Lin (both: Institute of Space and Earth Information Science, Chinese University of Hong Kong), Bin Chen (Institute of Remote Sensing and Geographic Information System, Peking University)
12:30 - 14:00 lunch
14:00 - 15:30 Track 2:
Landmarks and Time-Pressure in Virtual Navigation:
Towards Designing Gender-Neutral Virtual Environments

Elena Gavrielidou and Maarten H. Lamers (both: LIACS, Leiden University, The Netherlands)
Characterizing Mobility and Contact Networks in Virtual Worlds
Felipe Machado, Matheus Santos, Virgilio Almeida, and Dorgival Guedes (all: Federal University of Minas Gerais, Belo Horizonte, Brasil)
The Effects of Virtual Weather on Presence
Bartholomäus Wissmath, David Weibel (both: Swiss University, Institute of Distance Education) and Fred W. Mast (all three: University of Berne, Switzerland)
15:30 - 16:00 coffee break
16:00 - ? Hyperlocality
Invited Speaker Ibrahim Mazari
(Turtle Entertainment GmbH)

Interactive Track
Tuesday, July 28th 2009
09:00 - 10:30 Track 3:
Complexity of Virtual Worlds' Terms of Service
Holger M. Kienle (University of Victoria, Victoria), Andreas Lober (RAe Schulte Riesenkampff, Frankfurt am Main), Crina A. Vasiliu (University of Victoria, Victoria), and Hausi A. Müller (RAe Schulte Riesenkampff, Frankfurt am Main)
The Role of Semantics in Next-Generation Online Virtual World-Based Retail Store
Geetika Sharma, C. Anantaram, and Hiranmay Ghosh (all: Tata Consultancy Services, Haryana, India)
StellarSim: A Plug-in Architecture for Scientific Visualizations in Virtual Worlds
Amy Henckel and Cristina V. Lopes (both: University of California, Irvine)
10:30 - 11:00 coffee break
11:00 - 11:30 Much Ado about (virtually) Nothing? - A Civil Law Perspective on Operators' Contractual Liability for Virtual Goods
Invited Speaker Carina Neumüller
(RAe Schulte Riesenkampff, Frankfurt am Main)
11:30 - 13:00 Track 4:
Formalizing and Promoting Collaboration in 3D Virtual Environments - 
A Blueprint for the Creation of Group Interaction Patterns

Andreas Schmeil and Martin J. Eppler (both: Faculty of Communication Sciences, University of Lugano, Switzerland)
Usability Issues of an Augmented Virtuality Environment for Design
Xiangyu Wang and Irene Rui Chen (both: Faculty of Architecture, Design and Planning, The University of Sydney, Australia)
Conceptual Design Scheme for Virtual Characters
Gino Brunetti (INI-GraphicsNet Stiftung, Darmstadt), and Rocco Servidio (Linguistics Department, University of Calabria)
13:00 - 14:30 lunch
14:30 - 16:00 Track 5:
The Managed Hearthstone:
Labor and Emotional Work in the Online Community of World of Warcraft

Andras Lukacs, David Embrick, and Talmadge Wright (all: Loyola University Chicago)
Human Rights and Private Ordering in Virtual Worlds
Olivier Oosterbaan (Create Law, Amsterdam)
Investigating the Concept of Consumers as Producers in Virtual Worlds:
Looking Through Social, Technical, Economic, and Legal Lenses

Holger M. Kienle (University of Victoria, Victoria), Andreas Lober (RAe Schulte Riesenkampff, Frankfurt am Main), Crina A. Vasiliu (University of Victoria, Victoria), and Hausi A. Müller (RAe Schulte Riesenkampff, Frankfurt am Main)
16:00 - 16:30 coffee break
16:30 - 17:30 Closing
19:30 Conference Dinner
Wednesday, July 29th 2009
Legal Workshop on International Operation of Virtual Worlds
Greg Boyd , Konstantin Ewald , Vincent Scheurer
09:30 - 11:00 Legal Session 1
11:00 - 11:30 coffee break
11:30 - 13:00 Legal Session 2
In this two part workshop, we will look at the major international issues facing virtual world operators today. The workshop will be taught through short presentations of background material followed by group discussion and problem solving using real-world situations to prompt discussion. The issues covered in this workshop include, children in virtual worlds, user contracts across international boundaries and age groups, screening user content and free speech, privacy, ratings issues, and intellectual property. Our panel international panel will lead a lively interactive discussion on these topics while sharing their personal experiences working through these problems.

Main audience:

Game industry professionals and academics interested in the game industry. The entire workshop is built around practical solutions to real world international game industry problems.

Details:

A short presentation on background information (30-45 minutes) will be given. Then, we will pass out written materials with hypothetical business cases. We will run the workshop as a round table discussion integrating the background material, the experience of the workshop leaders, and the experience of the audience. 
The three workshop leaders will share responsibility for both workshops. We will divide the presentation and hypotheticals among ourselves so we can bring our expertise into the workshop and work to prevent audience fatigue listening to one speaker and one point of view. We have deliberately chosen 3 people working in different major commercial international jurisdictions to give a wide variety of views on each case.
13:00 - 14:30 lunch
Education Workshop on What to Teach about Virtual Worlds
Constructing a good virtual world studies program

Richard A. Bartle
14:30 - 16:30 (incl. coffee break)
With the growth of virtual worlds, especially MMORPGs, there is an increasing demand among students for courses in this area. Yet what should such courses teach? Few academics have any experience of virtual worlds except as a player - it's like asking a beer-drinker to teach brewing. This workshop aims to identify the essential points that any course aiming to teach students about virtual worlds should cover.

Main audience:

Academics interested in teaching material directly concerned with virtual worlds (whether game worlds such as World of Warcraft, or social worlds such as Second Life). Also, industry people who want to ensure that the academics aren't teaching crazy things. It is assumed that all attendees have some experience of playing a virtual world.

Details:

The workshop begins with a short presentation explaining the different basic approaches to teaching this kind of subject matter. It is followed by a short but intense information-gathering phase in which all attendees have a chance to make multiple points. After the coffee break, the format switches to that of a roundtable. The information which was gathered earlier in the workshop is used as a catalyst to identify what key points everyone studying virtual worlds should know. A summary of what has been divined ends the workshop.




The Internatonal Conference on Facets of Virtual Environments (FaVE 2009) will take place on July 27-29, in Berlin. YOUin3D.com is the co-operation partner for transfering the conference to the 3D- world of Second Life®. 

Read more...  
05/2009 Second Life Grid Gold Solution Provider Program

Linden Lab®, creator of the virtual world Second Life®, today announced its new Gold Solution Provider Program. It is designed to identify highly qualified firms that offer services and develop content for enterprises, governments, educational institutions and individuals in Second Life. Following a thorough application and vetting process, 31 Second Life Solution Providers have today been accepted into the new Gold Program, including the YOUin3D.com GmbH.
Read more...  
05/2009 YOUin3D.com übernimmt virtuelles Konferenzzentrum ComMeta.CC

Active Image
Das ComMeta Convention Center
ist das erste, deutsche Konferenzzentrum in Second Life® und als Pionier in virtueller Welt eine etablierte Adresse für Events aller Art. Das Center besteht seit drei Jahren und hat nun einen neuen Standort in dem von YOUin3D.com betriebenen BERLINin3D erhalten.

Read more...  
05/2009 Multimediale Filmproduktion für Wagner Inszenierung umgesetzt

Die YOUin3D.com GmbH hat für die Opernregisseurin Johanna Dombois das Vorspiel des "Rheingold" mit Machinima-Filmtechnik verwirklicht. Dabei wurde die virtuelle Welt Second Life® als Drehort gewählt.
Read more...  
05/2009 Auszeichnung: Kopf des Monats Mai 2009

Tobias Neisecke, CEO der YOUin3D.com GmbH, wurde durch die Initiative "Projekt Zukunft" der Berliner Senatsverwaltung für Wirtschaft, Technologie und Frauen zum Kopf des Monats Mai 2009 ernannt.
Read more...  
02/2009 YOUin3D.com presents: 1.BIZZin3D Meet Up in Berlin

The first BIZZin3D Meet Up will take place May,31st 2009 in Berlin. On this occasion a one day Symposium will be grounded for the discussion of business potentials within virtual worlds and 3 D internet.
The emphasis of the event is based on moderated discussion rounds where up-to-date trends will be discussed with experts on the field on stage. Read more...  
02/2009 YOUin3D.com GmbH schliesst strategische Partnerschaft mit Dutch Exchange B.V.
Dutch exchange logo dxexchange Linden Dollar Second Life

Über die Webseite BERLINin3D.com und die virtuelle Stadt newBERLIN kann nun bequem die Second Life®-Währung Linden Dollar (L$) erworben werben, wobei das Kaufen von L$ mit verschiedenen Zahlungsmethoden erfolgen kann. Als zuverlässiger und erfahrener Partner konnte hier der niederländische Anbieter Dutch Exchange B.V. (www.dxexchange.com) gewonnen werden.

Read more...  
01/2009 50.000 Second Life® registrations via BERLINin3D
Today the 50,000th user registered for Second Life® via our web page BERLINin3D.com and found himself right at the heart of the trendy virtual metropolis at his first arrival at the virtual world. Read more...  
Merry Christmas
Merry Christmas and a happy new year to all our costumers, partners and friends! We are looking forward to a successful 2009 with you.
If you want to find out about our latest "christmasy products" click on "Read more...".
Read more...  
12/2008 YOUin3D.com präsentiert auf der DAAD Jahrestagung
Auf der Tagung der Leiterinnen und Leiter der Akademischen Auslandsämter und der Auslandsbeauftragten der deutschen Hochschulen des Deutschen Akademischen Austausch Dienst (DAAD) referierte YOUin3D.com zum Thema "Web 2.0: Betreuung und Kommunikation mit ausländischen
Studierenden"
Read more...  
12/2008 Zweitgeist company opens in BERLINin3D


The Zweitgeist GmbH (weblin.com) opens an exciting virtual branch - in the virtual capital BERLINin3D. With this store, a photo studio, the innovatie company proves again that BERLINin3D in Second Life® is a brillant place for business activities - due to its large attendance.
Read more...  
11/2008 YOUin3D.com GmbH joins Twinity™ Developer Program

YOUin3D.com GmbH extends its power spectrum and now also is Full Service Provider for the virtual world Twinty™.  Read more...  
10/2008 Meet & Greet 2008: Das Event rund um 3D in Berlin

meet and greetVisualisierung | Animation | Design | Postproduction | Echtzeit | Virtual Reality | Digital Content Creation | Architektur | Games Development  u.v.m. Das jährliche Meet & Greet  von Lichtblick 4D hat sich innerhalb weniger Jahre zu einem festen Treffpunkt der 3D-Szene in Berlin und Umgebung entwickelt.

Read more...  
10/2008 YOUin3D.com limited established
Effective from October 1st 2008, the YOUin3D.com limited company (GmbH) was established, registered by the Amtsgericht Berlin Charlottenburg as HRB 115709 B. All dealings and contracts hitherto conducted by the YOUin3D.com Jan Northoff & Tobias Neisecke company constituted under civil law (GbR) will be inherited by the YOUin3D.com GmbH. 
Read more...  
09/2008 Virtual Worlds Camp at Berlin
This years Virtual Worlds Camp was taking place on September 24th 2008 at Berlin. YOUin3D.com was present with an exhibition stand and intruduced the virtual city newBERLIN. Jan Northoff, creative director of YOUin3D.com, adressed the audience with a session titled: "Virtuality is a lie, information is always real. Or: why we need virtual shoes". Read more...  
08/2008 Health Trend Report: Best Practice Case
The film "Edd Kewin. Eine kleine Narbe.", partly realized by YOUin3D.com in Second Life®, was awarded. TrendONE, Europes leading company for micro-trend research, honoured the movie in the context of its  trendscannings and included within the latest "Health Trend Report". Read more...  
08/2008 Bridal fashion store Brautmoden Haupt in newBERLIN
Hamburgs leading store for bridal fashion, Brautmoden Haupt, now has its virtual dependance in newBERLIN. At the virtual store Second Life® users can find out about the collections of Brautmoden Haupt and eventually acquire a virtual wedding dress.
Read more...  
07/2008 NMI 2008: YOUin3D.com on film production
In the context of the annual event " In the name of the content - new media  and technologies of the information society" YOUin3D.com executives presented their film production work within virtual worlds at the Berlin-Brandenburgischen Akademie der Wissenschaften. Read more...  
07/2008 Career Fair University of Potsdam
In the context of the workshop “Molecular Interactions 2008” and the research project “Training for entrepreneurs in virtual worlds” (Bio-VWe) the first virtual career fair will take place at the “Potsdam” SIM in Second Life®. Read more...  
06/2008 film "Edd Kewin. Eine kleine, kleine Narbe"
An avatar goes to see the doctor: Is this the future communication within the health sector? The film "Edd Kewin. Eine kleine, kleine Narbe" premiers at this years Hauptstadtkongress Berlin, within the session "ConceptHospital 8.6: the future of health". Read more...  
05/2008 YOUin3D.com presents Jean Miller
Jean Miller is talking about the future of Second Life®: the person at Linden Lab® (Second Life®) mainly responsible for the development of the German market talks about this subject, revealing latest plans and changes. Afterwards participants are invited to take part in a discussion.
Read more...  
05/2008 s.Oliver® promotion at newBERLIN
"start the summer" in Second Life® : YOUin3D.com realizes the correspondent comprehensive advertising campaign of the garment manufacturer s.Oliver® within the virtual world. Read more...  
04/2008 YOUin3D.com präsentiert auf Hobbytronic 2008
Als Second Life® Experten und Betreiber von BERLINin3D wurden die Geschäftsführer von YOUin3D.com eingeladen, auf der zentralen Infotainment-Bühne der Hobbytronic 2008 in den Dortmunder Westfalenhallen den Besuchern live und interaktiv Second Life® sowie das virtuelle Berlin vorzustellen. Read more...  
02/2008 "Kinshasa 2.0" premiers at the Berlinale 2008
The mixed reality filmlet by director Teboho Edkins results from the "Why Democracy?" project and premiers at the Berlinale 2008. YOUin3D.com produced the sequences set in Second Life®. Read more...  
02/2008 Promotionsaktion ALEXA presents ON ICE Berlin: Weltausstellung
Eiszeit in newBERLIN: Die Eisskulpturenausstellung vor dem Alexa Shopping Center, Berlins größter Mall, wurde auch durch Eisskulpturen vor dem virtuellen Alexa beworben. Read more...  
Werther
Werther kommt nach newBERLIN und der Klassiker von Goethe ins Fernsehen. Bei dem Filmprojekt handelt es sich um eine Gemeinschaftsproduktion von sturmunddrangfilm und teamworx für den ZDF Theaterkanal Read more...  
12/2007 First NICI shop opens in Second Life®
Only recently NICI opend its 31st shop - at the ALEXA in Berlin. And this is a very special shop: it's there twice, also in the virtual ALEXA shopping center in Second Life®! Read more...  
11/2007 ALEXA - the first real Mall at Second Life®
You can now find the first real shopping mall reproduced in Second Life®: the ALEXA shopping mall has opend its gates, in reality at Berlins Alexanderplatz and in virtuality at the corresponding location, newBERLINs Alexanderplatz.
Read more...  
09/2007 Plus Filiale in newBERLIN
Die Plus Warenhandelsgesellschaft mbH verknüpft das "Kleine Preise Land" und "newBERLIN" in Second Life® durch eine Filiale in der virtuellen Hauptstadt. Read more...  
08/2007 Ministry of Foreign Affairs: web 2.0 discussion
The Ministry of Foreign Affairs invited YOUin3D.com executives to an in-house roundtable on the prospects and risks of web 2.0.
Read more...  
06/2007 TV.BERLIN opens newBERLIN studio
The local tv station TV.Berlin now also has a Second Life® office: Same as in the real city you can find the virtual office within the tv tower on the Alexanderplatz. At the location daily news are broadcasted. Read more...